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Packages that use PaintEvent | |
net.groboclown.gui.paintpipe.v1 | A framework for building a GUI that paints an image in a separate thread, with various components rendering parts of the image in their own threads. |
Uses of PaintEvent in net.groboclown.gui.paintpipe.v1 |
Classes in net.groboclown.gui.paintpipe.v1 that implement PaintEvent | |
class |
FlushPaintingEvent
Announce to painters that they need to stop any more image generation, and report that they've finished. |
class |
ImageDoneEvent
Announces that a particular image has completed its drawing. |
class |
ZDepthDoneEvent
Announces that a particular depth in the Z-Buffer has comleted its drawing phase. |
Methods in net.groboclown.gui.paintpipe.v1 that return PaintEvent | |
PaintEvent |
PaintQueue.dequeue()
Removes a paint event from the queue, and waits if the queue is empty. |
Methods in net.groboclown.gui.paintpipe.v1 with parameters of type PaintEvent | |
protected void |
OutputPainter.firePaintEvent(PaintEvent pe)
Subclasses should use this method to send off various events to the listening side of the queue. |
protected abstract void |
PipePainter.processEvent(PaintEvent pe)
Processes the next PaintEvent from the input queue. |
protected void |
SortingPainter.processEvent(PaintEvent pe)
Processes the next PaintEvent from the input queue. |
protected abstract void |
SortingPainter.processImage(PaintEvent pe)
Processes a valid image in the correct depth order. |
protected abstract void |
RefreshPainter.processEvent(PaintEvent pe)
Processes the next PaintEvent from the input queue. |
void |
PaintQueue.enqueue(PaintEvent pe)
Puts a paint event at the tail of the queue. |
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