net.groboclown.xml.xdstates.v1.modules
Class AIfPropertyEquals
java.lang.Object
|
+--net.groboclown.xml.xdstates.v1.modules.AIfPropertyEquals
- All Implemented Interfaces:
- IAttributeModule
- public class AIfPropertyEquals
- extends Object
- implements IAttributeModule
This module returns the first element only if the given expression is true,
and if not true then it returns the remaining elements (which may be empty).
The attribute's format is "name:value", where
the separator character is a colon (':'). If the value starts with the
character '!', then the set is executed only if the property does not equal
the given value. To specify that the property must not be set, use
"prop:"
, and to specify that the property must be set to
something, use "prop:!"
.
- Version:
- Alpha 0.9.0 - JDK 1.0+
- Author:
- Matt Albrecht
Methods inherited from class java.lang.Object |
, clone, equals, finalize, getClass, hashCode, notify, notifyAll, registerNatives, toString, wait, wait, wait |
AIfPropertyEquals
public AIfPropertyEquals()
registerValueModule
public void registerValueModule(IValueModule module)
- Register the given value module with this module. The attribute
module does not have to accept the module, and can throw an
IllegalArgumentException if it is incorrect.
- Specified by:
registerValueModule
in interface IAttributeModule
copy
public IAttributeModule copy()
- Copy the current module, and reset the new module's state as if
fire( String, IDataList )
has never been called.
- Specified by:
copy
in interface IAttributeModule
hasAnotherState
public boolean hasAnotherState()
- The containing application will ensure that this will only be called
after each
fire( String, IDataList )
call. The
fire( String, IDataList )
call should
store this result at the end of the fire( String, IDataList )
method.
- Specified by:
hasAnotherState
in interface IAttributeModule
- Returns:
- true if this attribute knows of another state
to transform the inner data.
- See Also:
fire( String, IDataList )
shouldFireTreeParse
public boolean shouldFireTreeParse(String value,
IDataList list)
- Determines if the tree at the node in the list should be fired.
At the point this is called, the list contains no IItems. If any
attribute returns false, then the tree and its sub-nodes
are not fired. However, if all the attributes return true
from this method, then the tree and its sub-nodes are fired.
This is useful for performing conditional branching on a
tree to prevent the sub-nodes for executing any actions which
may be undesired (such as property adjustments).
- Specified by:
shouldFireTreeParse
in interface IAttributeModule
fire
public IDataList fire(String value,
IDataList list)
- Perform the specific permutation of the given data list. The
implementation must store the state of the next
hasAnotherState()
at the end of this method.
- Specified by:
fire
in interface IAttributeModule
- Returns:
- the new list after the attribute performs its modifications.
Written under the LGPL